Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. 3) the 2 scanners do not need to be connected (in fact you don't want to have them on the same automation circuit because they are scanning for independent events) but having them powered increases the overall network quality, which should give you enough minimum warning time to automatically shut the bunker doors. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Storage Capacity: how much weight can be stored inside the building. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I thought this might be because: - They are being hit by a meteor (They are not, I watched during a meteor shower and they disappeared without being hit) - They are over-heating (I would expect to get an. I've used this type of setup multiple times without issue before, and I do use multiple. Replace those glass tiles with airflow tiles, rotate the miner 90 degrees and place them so that one covers the next. OR gate. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. Filter Gate 2 : set to 35 secondes -> open the door under the space scanner to let the regolith drop. This is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal current). Not sure what their rad reduction is like -- might have a use case there. Like Bunker Tiles , it does not take any damage from meteors, so it can be used to protect the surface against Meteor Showers using a Meteor Scanner . Send a green signal to the port (to make viewing the problem easier), then save and reload. As. Take 50 pipes in a loop with a bridge. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. This is really only useful for crushing sand and regolith, but regolith is exactly what you're dealing with, so it's relevant. Is there any automation needed if there are no bunker doors? You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. If you use automation you can puff gas and waste almost nothing. The environment can get warmer through items that produce heat, creeps through walls and resources, even your Duplicants produce and spread some heat by mere existence. Instead, replace them with a different refined metal like iron/gold/copper. Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. Watch how many packets you get and the spacing. 3 examples in my current base: Space scanner and bunker doors. on the output. The Mechanized Airlock requires Power to open and close at the faster rate. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. Presenting - The Power Farm. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. I've used this type of setup multiple times without issue before, and I do use multiple. I use automation to open and close the bunker doors during the rocket launch. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. I can think of 3 reasons why door were not opened: 1. Hook it up to a not gate then the shutoff. Add a sensor to 2 two bunker doors to open them manually. Put a FILTER gate before the NOT gate to delay the bunker doors closing until a seconds before the meteor shower hits. Gantry) and Great Monument parts. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Can anyone tell me what to do to? I'm a bit lost with the automation still. 1. Buffer 1 : set to 20 secondes -> time for open/close the doors that auto-dig the regolith. , Not gate, atmo pressure > 0, oxygen sensor). How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Should be enough for rocketry, I think. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Seal your entire rocket silo in with bunker tiles and use shipping rails to unload cargo outside the silo. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. a) rocket leaves. Without Power, the opening and closing of the airlock takes ~1 second longer than a Manual Airlock. Size: width and height, in tile. Battle-tested for 500 cycles. Once it turns off, the bunker doors close and everything resets. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I've never had steel melt from a launch, but iron automation wires can, so you need to use something the melts at a higher temperature. To transfer heat, there needs to be either liquid, gas or solid (blocks) in that grid, buildings, pipes, debris do not transfer heat in the vacuum. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. But from time to time it seems like the wiring that goes through the bunker doors connecting. top of page. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. An Or gate can literally be replicated by stretching your automation wire to the two signals. (But you can get by without it. Space scanners Re-opening doors too soon. But now with Spaced Out dlc there is no such device no more. Originally posted by MegaDON: Originally posted by XceptOne: The rocket platform has automation ports and I think it toggles when a rocket is about to land. E. Second filter from right is the delay for bunker doors to open after a shower and waiting for regolith to drop. Category: classification of the building. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. The left Not gate & filter controls power to my other 5 scanners, when there is a shower, it switches them off. This section lists all buildings that has an Output Port. Im later replacing telescope with a rocket, so manual is best. Hi all, I have tried to find out whether this has been asked and answered in other threads, but nothing I searched for came up with an answer, so I figured I would ask it here. Hell they even open/close faster than bunker doors. Personally, I automate the bunker doors. You want to have 1 vacuumtile. Steel is a late game building material produced in Metal Refinery. Logic gates cost a uniform 25 kg of Refined Metal . Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Hi. But from time to time it seems like the wiring that goes through the bunker doors connecting. Robominers then dig it away. This section lists all. Learn how to obtain or transform a specific material. It does take a little bit of time (and power obviously), so it's not. This gradation see. Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. Or, use automation to open the bunker doors for the Silo independently from a Meteor Show. The rocket bunker doors are adjacent to the redzone with 0 tiles in between. Be aware that incoming rocket detection is unreliable (if your scanners are blocked by bunker doors due to meteor shower then you will not detect the rocket in time to open the doors), and you will lose bunker doors. while bunker doors take 38 seconds to fully open. Your Duplicants, your plants and your items will suffer and break if their temperature is too high or too low. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Red - no meteors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. The bunker doors close during meteor strike. 2000 °C. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Unreflected changes in the discussed game mechanics are detailed here: EX1-455425 • U38-486708. Gate 3 - yet another Filter Gate (42 seconds). But now with Spaced Out dlc there is no such device no more. #2. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Then a Buffer Gate to delay when this red signal is sent to the doors to close. Each mechanized airlock eats 120 w (although in short bursts) for 2 tiles and those automation and conductive power wires will need repairs when meteors passed your bunker doors (i. . Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. I would pulse them every 37. Bunker doors and tiles are the only things which withstand meteors. Rocket & Gantry automation is quite straight forward now. If I connect a rocket automation "exit" to a filter gate I can make it take off after "x" seconds, but if I connect the same exit to the bunker doors it always send a green signal. When the smart battery reaches a certain charge level the battery will send a signal to the generators to turn off. Login Store. Posted February 14, 2019. The Green automation signal will persist through the entirety of a meteor shower (or until the rocket has fully landed), even if the Space Scanner loses line of sight to the. Hi. The basic idea. Multiple scanners to get 100% network quality, one of the scanners controls all bunker doors. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. may be this is а returned old issue where bunker doors would open and close more slowly if off the screen. It is pointless. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Automation timing unreliable?. You want to have 1 vacuumtile under bunker to avoid mech damage. Hi, I have a major issue right now with space scanner opening bunker doors and keeping them open during the entire duration of a meteor shower…You put a hydro sensor at the top of your fluid reservoir attached by automation to a liquid shutoff on the liquid vent, then set the hydro sensor to "on when below 900 (or so). Mechanized Airlock creates an airtight seal that maintains atmosphere and pressure between areas when closed. Space scanners cannot reliably detect incoming rockets because bunker doors have to be closed during meteor showers to protect the space scanners which results in 0% scan quality. Nope. Learn how to obtain or transform a specific material. place the telescope on insulated tiles and it wont overheat. This is the biggest issue. * Setup uses 120w/Bunker door. I thing the most infuriating thing is when rockets melt the automation or power of the bunker doors and the entire chamber is later bombarded or cracked by the launching rocket. Meteors should not be that common unless you’ve increased the difficulty when selecting the world, so. You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. Hi. They open faster than unpowered airlocks and are useful to limit the movement of Dupes and Critters, so they stay in their preferred Biome or Stable, and to designate boundaries of morale-boosting rooms that dupes can cross. When a door goes from 'on' (open) to 'off' (closed), it immediately crushes whatever is inside the door. This has happened multiple times with both Conductive Wire and Automation Wires of both Gold and Tungsten in both Bunker Doors and Bunker Tiles. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. The doors may be drawing too much power at once draining your batteries, if you have 10-20+ batteries in a battery box it will solve this and give your generators time to recharge the spare power used, meaning you don’t run out of power. Category: classification of the building. 4s filter - time to wait after the first set of doors closed and opened. The doors underneath the auto-miners close for a second when the bunker doors finish opening. We only use automation wiring when needed. The steam will go through the back pipe, gas sensor will think that fueling is finished, pilot will go to the cockpit and we. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. Automation buildings are used to turn on and off buildings in the player's base using Boolean Logic and Sensors. Breached into surface for a first time yesterday. Power: how much power the building requires or produces. r/Oxygennotincluded. Practical methods to automate door pumps and bunker doors in ONI. This is the easiest. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. e. Never had a bunker door open late. Rockets don't need protection from meteors. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. #4. Power: how much power the building requires or produces. This is the most basic automaton for rocket i know. I have used ribbons to make some neat logic contraptions before with not much effort. I built some safety mechanisms into my system to make. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Your space scanners all work with each other to detect all incoming events with the same reliability. 304. Stick them high up under 1x bunker door with a double airlock door-floor automated to get rid of meteor debris. Not a fan of regolith crushers. This may also work with solids, but is more complicated. Thermo sensors for coolant is at 251 C for Hydrogen and 201 C for oxygen. 1. I've used this type of setup multiple times without issue before, and I do use multiple. . For those who don't know, incubators allow your ranchers to lullaby to eggs (hug animation), increasing the rate at which they hatch. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Click on the little computer chip looking icon in the upper right corner, and everything with automation capability will be displayed. bunker door) on the farthest-left square possible, above the neutronium. Rocket & Gantry automation is quite straight forward now. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Oxygen Not Included IDs Buildings Initializing search Home Docs Oxygen Not Included IDs Home. 1 / 6. There's a hint that the starter rocket should be command module + 5x research. I found that if there is regolith (or solid tiles) on top of the bunker door the following happens with a build request delivery errend gets successfully created & executed build errend gets created build errend gets executed but the wires and automation wires are not actually build. But now with Spaced Out dlc there is no such device no more. Learn how to obtain or transform a specific material. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. The actual action of closing the door does not need to finish. Mesh tiles will block meteors while allowing light through, with no automation required. The large door/automation chunks in the middle and at the right are rocket launch paths and the. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. That initial supply of air runs out fast, especially if you have any Mouth Breathers among your duplicants. All of this to say I just want a simple way to have the bunker doors above my scanner and ship to close when meteors. If you want separate notifications for launch and return you'll probably need a memory toggle (Memory input on the space scanner, and memory reset on rocket module output with a 60 sec-ish buffer). Price history Charts App info Packages 7 DLCs 1 Depots 7 Configuration Cloud saves Achievements. so this schema transclates 01010101. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and conserve (scarce) resources. But if there`s an automation hiccup and the doors are closed it will heat both them and the miners. Oxygen Not Included. 2. They're linked to my bunker doors, which cover all the area of my asteroid. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. As it's set up, each solar panel has 1 tile of light blocked, which doesn't significantly impact efficiency. i had (i restarted lol) 3 scanners: 2 set for meteors and 1 for rocket. Skimmers remove large amounts of carbon dioxide, but produce no breathable air. Explore all the Oni element, building, plant, seed, critter, egg. The signal then goes to the door with a 5sec filter, the filter is here to prevent the loss of detection I had with the scanner that was messing up my system. Allows Rockets to launch from or land on the host Planetoid. I’m a simple man. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. The door can be cooled with looped oil or petrolum or water. . Heat: how much heat the building produces or absorbs. Automation has been foreign to me for the most part. Gate 3 - yet another Filter Gate (42 seconds). Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. If you build the bunker doors at the edge of space, you only need a 2 cell gap between the bunker doors and the mechanized airlocks. There will be two different plug types displayed, input and output. I. Buildings Info. But now with Spaced Out dlc there is no such device no more. Yes. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. I pointed out the flaw in this reasoning earlier -. Is there a way to prevent my solid booster from destroying most of my bunker door automation ? (A single steam/petroleum engine doesn´t seem to have this drawback. Otherwise, you don't build any bunker doors and don't need that kind of automation. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. When they open, one layer of regolith falls, but all others stay on top of the bunker doors. Just remove the power station, or open the room. (did not test any conductive wires) Hmm. However, a break in meteor showers detected by the scanner array should also open bunker doors. Ender's games Jan 22, 2022 @ 9:33am. See moreThis is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal. To know how long a bunker door takes to load you just have to manually time it. . (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. Is the automation for bunker door to open when rockets arrived already. I'm not sure what causes it. Robominers then dig it away. Meteor Shower is a regular event that happens in the Space Biome. However, like already mentioned, the bunker doors will sometimes just not close or close really slowly off screen so sadly that is not an option. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. 2 seconds until meteors were detected. But, you will have to keep the scanners clear. 100 kg. But now with Spaced Out dlc there is no such device no more. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. With proper automation i never had my robo miners get heated by regolith when put at the. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. After which all the bunker doors open, the other 5 scanner doors close to turn them back on, and the 1st scanner doors open for a second to. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I've used this type of setup multiple times without issue before, and I do use multiple. That said. My dupes have lasted almost 300 cycles and are ready to go to space. The AND output should pulse a green signal for your mech doors, and will reset the circut every time the bunker doors are closed. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. G. However, a break in meteor showers detected by the scanner array should also open bunker doors. But I do agree that a solid on conveyor rails will 100% be better because 20kg on rails can move twice the heat as 10kg in pipes, not counting TC or SHC. Just a filter and a Not gate (bottom right with atmo sensor in middle). Filter Gate 2 : set to 35 secondes -> open the door under the space scanner to let the regolith drop. What I want is for the Space Scanner to close the Bunker Doors when a shower is…Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. I have tried before not powering bunker doors, thinking with 100% scan quality, I would be able to close them in time. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Regular wires made out of materials with low melting point will melt too, it will just take a bit more time. As. Hi. Put a gas pump and an atmo sensor in the space. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. But now with Spaced Out dlc there is no such device no more. This means (if you. To have a correctly working, 3 door pump, that closes in sequence you need to build something like this: Natural gas door pump compressor. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Put a shutoff in one spot before the bridge, and between the bridge and shutoff put an element sensor. Currently, we can turn doors sideways, but there is always that gap in the middle where you would like a ladder or a pole. But now with Spaced Out dlc there is no such device no more. © Valve Corporation. Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. Input 1 will be straight from the filter. Wire run inside a wall or closed bunker door doesn't seem to be affected as far as I can tell. Meteors damage any building they pass through until they hit a solid tile. Find relations between elements, information and attributes. Originally posted by Tregrenos: Ah. Red - no meteors. More advanced structures may be built after completion of the appropriate research at the Research Station, Super Computer and Virtual Planetarium . So, my latest colony (I don't have the DLC) since the DLC came out and I've just ♥♥♥♥♥♥ my scanner network setup. The simplest and most useful automation wire use is connecting your generators to a smart battery. The doors underneath are open 99. Oxygen Not Included [Oxygen Not Included] - General Discussion. Only time I’ve used them was automate a whole series of bunker doors separately for the respective rockets. The best resource I’ve found is the actual ingame overlay. Explore all the Oni element, building, plant, seed, critter, egg. The old behavior was. For example if rocket travel time is 27. And if it had melted the wires under would have melted too. This is VERY gimmicky. Because doors only take 39 seconds to close but we will detect the incoming shower at least 68 seconds before it happens, if we don’t use a buffer gate we would be wasting up to 29. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. This is an efficient door pump, which I use to store outputs of in total 3 natural gas vents. Aim:Complete rocket on the right Side, Correct Power demand, Number of Duplicants for max efficiency, Space Bunker Lock(repair bunker door automation by seeing automation on extreme top left ), Number of critters, Improve Ranching, Get all type of Critters(Empty stable are for. I still struggle a bit with various stuff, but i see how to fix it. Learn how to obtain or transform a specific material. All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious. Or gate on top of th screen can. to 00010001. You set up two lines of. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. Hi. Hi. Oxygen Not Included [Oxygen Not Included] - General Discussion ;. You can't make the cables, tiles, logic, and so on of materials that can melt, like lead, dont make all the cables/pipes out of lead, also sensors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Rockets don't need protection from meteors. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. I've used this type of setup multiple times without issue before, and I do use multiple. The wires are wired to the platform so the radbolts are no longer powered when the rocket has left. Posted October 25, 2018. Automation not gate from the scanner to the bunker doors to close them when there's a shower. 2: Connect your rockets output to both the scanners line to the bunker doors and the rockets input. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. Originally posted by caseyas435943: Getting 100% is kind of a waste of time. #11. But now with Spaced Out dlc there is no such device no more. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. Run a liquid pipe behind and crack open a pipe to get a drop of water on the airflow tile. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. This requires that I cool the robominers. Too. Personally, I automate the bunker doors. I am struggling with comprehending one piece of logic gate system . The charge in one battery is enough to open or close 4 bunker doors. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Although the game states that between two objects, the lowest thermal conductivity is used, this is not true for all cases. Need to verify that though. Explore all the Oni element, building, plant, seed, critter, egg. But now with Spaced Out dlc there is no such device no more. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Forums: Angpaur Jan 23, 2022 @ 1:20am. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. Building can be used by duplicants to transform elements, produce power or perform new tasks. I am not a pro of the automation in particular the "gates", i recently started to learn how the not gat, buffer gate and filter gate works. r/Oxygennotincluded. The output port indicates the rocket is ready to launch, and the input port tells it to. They melt so easily because they are very low mass and heat up really fast as a result. Power: how much power the building requires or produces. The problem is, that after the doors are shut, the space sensors no. Protect space scanners against meteors using. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I've been struggling with this automation circuit for a while. "A massive, slow-moving door which is nearly indestructible. You have many choices : - Make a rocket - Make solar panels with meteor scanner - Make a space baseCurrently if a dupe has a task assigned to it that would have it go through a bunker door, it waits until the bunker door is completely open. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. But now with Spaced Out dlc there is no such device no more.